Substance Designer material for the horror, adventure, game Black Mirror.
When creating the materials, I tried to keep them as flexible and user friendly as possible. Some of the parts were saved in reusable subgraphs and reused by other materials. This helped me save time and keep them more consistent. I also looked up the parameters from the preinstalled materials in Substance Painter and Designer and included the same parameters in my materials. Additionally, I added some generic parameters I found useful in a template and, of course, individual material specific parameters.