I worked on the Talk Show Studio in the Dark Place, contributing to the definition of its style and design in the early stages and the final propping, polishing and optimization. This studio is a key location in the game, visited multiple times as the narrative loops and shifts. A unique aspect of this project is the transformation of the 3D game environment into a set for live-action cinematic. This dual-purpose design required me to consider both the game's technical limitations and real-world practicalities. How often do you get your 3D environment transformed into a real, physical set?