Alan Wake 2 - Night Springs: Time Breaker

Opening Area: Setting the tone with a monochromatic aesthetic

Opening Area: Setting the tone with a monochromatic aesthetic

Hotel Lobby: A puzzle and combat space shifting through time.

Hotel Lobby: A puzzle and combat space shifting through time.

Office

Office

Alan Wake 2 - Night Springs: Time Breaker

I created the Oceanview Hotel for the Time Breaker episode in the Night Springs DLC, working on it from conception to shipping.

As one of the few completely new environments in the first DLC, this hotel lobby features a puzzle that takes players through different time periods. This unique mechanic introduced technical challenges and required adjustments to how we handled state changes compared to the main game.