This is a personal project.
The Jigsaw Puzzle is highly customizable material and can be animated. The material is done entirely in Substance 3D Designer, including the lighting and rendering.
I hope to illustrate how to create nice material renderings without the need of leaving the software. This is something I haven't seen shared before. The rendering is done entirely in Designer using the PBR Render node. The PBR Render node allows for custom HDRI Inputs and different nodes to manipulate the lighting. Switching the color mapping to ACES fully convinced me of the possibility to get portfolio renders from within Designer without switching to other software like Marmoset. The results felt much more energetic doing the renderings in ACES color space and converting them back to sRGB afterward. All results shown here are 1to1 taken from Designer without further postprocessing.
For my portfolio renders I used royalty-free photos as motives:
- Orange Red and Green Abstract Painting by Steve Johnson
- Clouds Covering a Mountain by Ashok J Kshetri
- Yellow Black and Purple Abstract Painting by Dids
- Abstract Painting by Steve Johnson
The node graph can be downloaded from Gumroad (not including the 3rd party motives):
https://weisl.gumroad.com/l/Puzzle_Substance3DDesigner