As the Level Owner of Floor -4 (Archives) in Alan Wake 2: The Lake House, I was responsible for creating this environment from start to finish—taking it from initial blockout and conception all the way to final polish and optimization.
The environment features a shifting maze of archive shelves designed to disorient and unsettle players, fostering a tense and immersive atmosphere. This intricate setup required close collaboration with level design, narrative, and lighting teams to seamlessly integrate gameplay and story beats.
Further, I designed and modeled all the modular archive shelves and architectural elements for the level.