My contribution to CrossfireX (Operation Spectre) included various garden spaces in Puerto Helena. I created the gardens, taking care of the layout, propping, and vegetation.
I prepared foliage for our engine, integrated the assets, and set them up in the engine. I also worked closely with Alex Schwartz-Rudd - responsible for the vegetation workflows - to figure out a suitable workflow, wind deformation settings, and settings for the foliage materials.